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Ign dying light review
Ign dying light review













ign dying light review
  1. #IGN DYING LIGHT REVIEW MOVIE#
  2. #IGN DYING LIGHT REVIEW SERIES#

:-) Part of what submerged me in this game is the realization that Crane is not a super soldier that blows everything up and puts fifty bullets into anything that moves. Sure, starting off the main character in Dying Light (Crane) is a bit under-powered, which makes fighting zombies real difficult. Just like The Last of Us, Dying Light is a Vast, and beautiful play ground. What I mean is that it doesn't happen often that a game can totally submerge me into the "set" if you will. They are 2 completely different This is likely the first time I have had this much fun with a game since The Last of Us. But ultimately it feels relatively mid-tier for the series.This is likely the first time I have had this much fun with a game since The Last of Us. This settles for being good which for any other franchise would probably be a very strong result. I would definitely say temper your expectations a bit if you're expecting something really great. A lot of it just didn't feel as inventive or exciting as what we've had in the last 3 films. It wasn't really until Rome that things got really fun.

ign dying light review

The sub scene was fine, the desert shootout was bleh. If she was busy with Silo I wish they just had her lose a ton of blood and end up sidelined somewhere but still alive. I think a lot of people predicted it given her lack of presence in the trailers and how she spent months filming Silo while this was being shot, but still a bummer given she was the series' best female character and, as the film notes itself, it has a strange revolving door policy with past leading ladies. As a setup for Part 2 I didn't find the end of the film THAT interesting. Also the whole mystery of what the key unlocks was kinda. I kinda expected them to do more with the AI stuff honestly, like having it wreaking havoc taking over tech around the world, but maybe they're saving bigger stakes stuff for the next film.

#IGN DYING LIGHT REVIEW MOVIE#

I wanted to laugh every time they said The Entity, it's so goofy but the movie takes it so seriously.

#IGN DYING LIGHT REVIEW SERIES#

It's timely but also the silliest thing the series has done so far. And even though we saw footage of Tom in the helicopter for Fallout, that whole sequence (specifically the chronology of it) still felt new to me in the cinema (especially because they fucking cut the epic shot of Tom flying towards an incoming truck lol)ģ) Um.please retcon/twist.something that happens in this movie. Because the sheer amount of footage they showed off this time was excessive. I think they should just release all the stunt advertising on the day the movie releases or something. We already knew how the train sequence was going to climax so it completely undermined any tension the movie was trying to create. Fucking try McQuarrie.Ģ) stop advertising all the stunts months in advance. The next one has to do three things for me:ġ) at least try to make a trailer that rivals the epic Imagine Dragons one for Fallout. (I did like the main premise though, which the trailers didn't really clarify.) I was hoping that this movie had surprises in store, but nope, the trailers and behind the scenes videos showed off everything the movie has to offer. Very boring old-guy-ish when it's not jostled by action.

ign dying light review

Also Tom's hairstyle is kinda dorky this time. The airport surveillance also felt way too familiar and flat for me. It was fun, but I wish it was something entirely different for that stretch. And car chases in European cities just feels too well trodden by similar films and it's own past entries by now. It's at least that scene escalated x3 🙂)īottom things: Maybe it's not fair cause they shot it three years ago, but the AI thing is way too current and silly. The split face mask thing where you see one eye of the person underneath was really neat (though they didn't need to stick with it for the whole scene.) And the falling carriage escape is maybe the first setpiece that's matched the original's repelling scene for me.

ign dying light review

The way it felt so claustrophobic like the cameraperson was uncomfortably stuck in there with them, and any time it pulled out to give a wider view, it was shot sideways to let the narrow space fill the wide ratio. My top things: I loved the camerawork in the Pom alleyway fight. I especially don't get it because it appeared like they shot the scene from both sides of Ving's face so could have taken their pick of angles. In particular one scene between Ving and Tom didn't have their eyelines meet for half of the shots. It was all too many giant faces for me 😅Īnd related to that, there were a few dialogue scenes that "crossed the line" for whatever reason. Maybe it was because of IMAX, but I felt like the movie stayed in tight closeups a bit too much. Reposting thoughts from the review thread:















Ign dying light review