

It has been stated by Melibellule-the co-creator of Transformice-that it is canon that shamans feathers are not stuck in a shaman's hair, but that the feathers are attached to the neck with twine (see picture). Similarly, certain maps grant access to map-exclusive items, such as portals, which empower the shaman to solve that map's challenges in a special way. The shaman can also attach items to one other, using anchors, to build bridges and other creations that do more than what single items can do.Ĭertain shaman skills unlock additional options for summoning items. Shamans work to overcome obstacles such as high walls, long gaps, and other hazards. With a slew of item options available, including balloons, boxes, planks, runes, and the shaman spirit.

Shamans use magic to help other mice reach the cheese and hole by summoning various objects. If a shaman wishes to gain points they should either create a new room or join an existing one. Retrieving cheese as the shaman in this mode does not award experience points (The player still gains experience points for completing maps as a regular mouse, however). In this room, the player is the only mouse and is always the shaman, except during no-shaman maps. Players can practice their shaman skills at any time by entering the Training room. The only way you can have a no-shaman map is if the map crew exports it as P7. It's impossible to export a map without a shaman spawn.

Note that in a no-shaman round, the next in line to become the shaman keeps their room score, in addition to any points gained by completing the round. A no-shaman round challenges mice to retrieve the cheese without magical assistance. In this map, the shaman can't go into the hole, therefore not getting any cheese. The shaman can choose to help them or choose to run away. The shaman must come in contact with the other mice in order for them to get the cheese. In some rounds the shaman is a "thief", starting off with cheese and dying once 10 mice gather cheese. Getting a better place does not affect experience gained. Each completed level yields 20 xp points, which count towards leveling up. Note: The points gathered in this way only count towards the leader board that determines who will be the shaman next. Rounds will end early if the shaman loses their life or after most mice (all but two) have retrieved the cheese or fallen. Note that moving to another room will reset the player's score to zero.
